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m/s
m/s
m/s²
s
m
Equations: v = v₀ + at  |  Δx = v₀t + ½at²  |  v² = v₀² + 2aΔx  |  Δx = ½(v₀ + v)t
m/s (up positive)
m/s
Earth: 9.81, Moon: 1.62, Mars: 3.71
s
m
Free fall: a = −g (if up is positive)  |  Use v = v₀ − gt, Δy = v₀t − ½gt², v² = v₀² − 2gΔy
m/s
m/s
m/s²
m/s²
s
Component equations: vₓ = v₀ₓ + aₓt  |  vᵧ = v₀ᵧ + aᵧt  |  Δx = v₀ₓt + ½aₓt²  |  Δy = v₀ᵧt + ½aᵧt²
Number of decimal places in results.
Display the formula used in the breakdown.

What Are the Kinematic Equations?

Kinematic equations are a set of five formulas that describe the motion of an object moving with constant acceleration. They relate five key variables: initial velocity (v₀), final velocity (v), acceleration (a), time (t), and displacement (Δx).

These equations are fundamental in physics and engineering. They are used to solve problems involving cars accelerating on a highway, objects in free fall, projectiles, and any scenario where acceleration is constant.

The Five Kinematic Equations

Equation 1: v = v₀ + at  —  Relates velocity, acceleration, and time. Missing: Δx.

Equation 2: Δx = v₀t + ½at²  —  Relates displacement, time, and acceleration. Missing: v.

Equation 3: v² = v₀² + 2aΔx  —  Relates velocity, acceleration, and displacement. Missing: t.

Equation 4: Δx = ½(v₀ + v)t  —  Relates displacement, average velocity, and time. Missing: a.

Equation 5: Δx = vt − ½at²  —  Relates displacement, final velocity, acceleration, and time. Missing: v₀.

To solve a problem, identify which variable is missing (the one you are not given and not asked to find). The equation that does not contain that variable is the one to use.

Variable Definitions and Units

v₀ — Initial velocity (m/s or ft/s)

v — Final velocity (m/s or ft/s)

a — Acceleration (m/s² or ft/s²)

t — Time interval (s)

Δx — Displacement (m or ft)

g — Acceleration due to gravity (9.81 m/s² or 32.2 ft/s² on Earth)

How This Calculator Works

The calculator supports three modes:

  • 1D Motion: Standard horizontal or vertical motion with constant acceleration.
  • Free Fall: Vertical motion under gravity. Acceleration is set to −g (if up is positive).
  • 2D Components: Motion in two dimensions, solved independently for x and y components.

For each mode, you can choose which variable to solve for. The calculator selects the appropriate kinematic equation and computes the result. It also displays a motion visualization chart and a full breakdown of all kinematic values.

Why Use This Kinematic Calculator?

  • Three Modes: Supports 1D, free fall, and 2D motion.
  • Flexible Solving: Solve for v, v₀, a, t, or Δx.
  • Unit System: Metric (SI) and Imperial units.
  • Visualization: Chart shows velocity vs. time or position vs. time.
  • Formula Display: See the exact equation used for each calculation.
  • Free & Private: No registration, no data storage.

Common Applications

  • Free Fall: Dropping a ball from a building, jumping off a diving board.
  • Vehicle Motion: Calculating stopping distance, acceleration time, or top speed.
  • Projectile Motion: Launching a ball, firing a cannon, throwing a rock.
  • Engineering: Designing braking systems, elevators, and conveyor belts.
  • Sports: Analyzing sprint acceleration, jump height, and ball trajectories.

❓ Kinematic Equations FAQ

What are the 5 kinematic equations?

The five kinematic equations for constant acceleration are: v = v₀ + at, Δx = v₀t + ½at², v² = v₀² + 2aΔx, Δx = ½(v₀ + v)t, and Δx = vt − ½at². Each equation is missing exactly one of the five kinematic variables.

Which kinematic equation should I use?

Identify the variable you are not given and not asked to find. Use the equation that does not contain that variable. For example, if you don't know and don't need acceleration, use Δx = ½(v₀ + v)t.

What are the variables in kinematic equations?

The five variables are: v₀ (initial velocity), v (final velocity), a (constant acceleration), t (time interval), and Δx (displacement).

What is the difference between velocity and speed?

Speed is a scalar (magnitude only). Velocity is a vector (magnitude and direction). In 1D motion, direction is indicated by sign (+ or −).

What is displacement?

Displacement (Δx) is the change in position — the straight-line distance from start to finish, including direction. It is a vector quantity.

What is constant acceleration?

Constant acceleration means the rate of change of velocity is uniform — the object's velocity changes by the same amount every second. The kinematic equations only apply when acceleration is constant.

How do I use kinematic equations for free fall?

Free fall is a special case of 1D motion where acceleration is a = −g (if up is positive) or a = +g (if down is positive). On Earth, g ≈ 9.81 m/s². All five kinematic equations apply with a = −g.

What is the acceleration due to gravity on Earth?

The standard acceleration due to gravity on Earth is approximately 9.81 m/s² (or 32.2 ft/s²). This value varies slightly with altitude and latitude.

Can kinematic equations be used for projectile motion?

Yes. Projectile motion is 2D motion where horizontal acceleration is zero and vertical acceleration is −g. The kinematic equations are applied independently to the x and y components.

What is the difference between distance and displacement?

Distance is the total path length traveled (scalar). Displacement is the change in position — a straight line from start to finish with direction (vector).

What happens if acceleration is not constant?

The kinematic equations do not apply when acceleration is not constant. For non-constant acceleration, you must use calculus (integration of acceleration functions).

How do I convert between m/s and km/h?

To convert m/s to km/h, multiply by 3.6. To convert km/h to m/s, divide by 3.6. For example, 10 m/s = 36 km/h.

What is the difference between average velocity and instantaneous velocity?

Average velocity is total displacement divided by total time. Instantaneous velocity is the velocity at a specific moment in time (derivative of position).

Can I use this calculator for 2D motion?

Yes. The 2D Components mode lets you solve for motion in two dimensions by applying the kinematic equations independently to the x and y axes.

What if I get a negative value for time?

A negative time value usually indicates that the event described is not physically possible (e.g., the object would have needed to start before t = 0). Check your input values and the equation you are using.

What is the significance of the equation v² = v₀² + 2aΔx?

This equation is useful when time is not given and not asked for. It directly relates velocity, acceleration, and displacement without needing time.

How accurate are kinematic equations?

Kinematic equations are exact for constant acceleration. In real-world situations where acceleration varies (e.g., air resistance), they provide approximations that are often good enough for short time intervals or low speeds.